Wildermyth is a game about creating legends, heroes whose stories of bravery and valour are passed down through generations. But the thing about legends is the people behind them are often, for want of a better word, pricks. You only need look at history for countless examples of this. Richard the Lionheart? Utter shambles of a king. Christopher Columbus? So unbearably awful that his medieval contemporaries thought he was a jeb. Julius Caesar? Genuinely one of the most destructive human beings to have ever lived, and he bragged about it. So I want to create some legends who are, if not exactly worthy of the title, at least accurately represent the type of malignant personality that gets warped into a role model by time and the patriarchy. The kinds of narcissists who genuinely believe that only they can save the world, who make all the worst, most reckless decisions and yet somehow come up smelling of roses. I want to make a party of asinine, self-absorbed jerks, and run them through Wildermyth’s picturesque fantasy world like a stag party lost on the local golf course. Wild things The rules 1. Characters always make the most reckless narrative decisions. To do…