Capcom has always had a strange affinity for timed demos. The publisher has been experimenting with trials that limit access in some way for as long as I can remember downloading demos on console, as the functionality of the Xbox Live Marketplace began to gradually replace the need for cover-mounted disks on print media magazines. If the Resident Evil Village demo arrangement has proven anything, it’s that this method of hype generation feels like a hangover of a bygone era With Resident Evil Village set to launch on May 7, Capcom unveiled a somewhat convoluted method of demo distribution. Across two weekends in April, PlayStation players are afforded an eight-hour window to play through two 30 minute demos – spend any longer lingering in or around Castle Dimitrescu and you’ll be booted back to the menu, encouraged to pre-order the game, and forced to turn to external sources to see what you missed . For the first weekend in May, PC and Xbox owners will be able to play through both the Village and Castle demos together, although it has similar limits on playtime (60 minutes) and availability (48 hours). Survival horror doesn’t shine under such stringent conditions. Race to…