Raphael Colantonio, who founded studio Arkane and worked on classics like Arx Fatalis, Dishonored, and Prey, went indie after leaving the studio in 2017. His new studio, WolfEye Studios, will debut their first game Weird West next year. Now, in an interview with PC Gamer, Colantonio has explained why he left the studio he created, and the benefits of going independent.Colantonio says that the risk of development is offset, at least partially, by the studio’s independence, saying that “what’s at stake is a little lower” than it was with Arkane’s bigger offerings. “We can take more risks, and we are less worried about the market than we would be if we were doing a AAA game,” he says. “Because the numbers to recoup a AAA game, you’re talking about numbers that are so high that, then you’re not making a game anymore, you’re making a product.”This is a large part of why he left Arkane. “My dream when I started Arkane in ’99 was to make Underworld for the rest of my life,” he says, referring to Ultima Underworld, a series that hugely influenced his work. Following Prey, he felt a creative anxiety over what he was working on, and…