Slayer. Is there a voice clip I’ve heard more, in my life, than Halo’s gravelly announcer preparing me for combat? Maybe one of his other callouts: Double kill. Triple kill. Overkill! (Okay, now I’m just trying to brag). If there’s anything truly and utterly timeless about Halo, it’s that voice playing over the warm blue sky and dusty fields of Blood Gulch. Halo: Combat Evolved, which was added to the Master Chief Collection on PC in March, looks today exactly as it always has in my mind’s eye: the same as it was on chunky CRT TVs at splitscreen LAN parties, the same as it was on the PCs in my high school 3D modeling class.My memory, of course, is wrong.The Xbox and gaming PC and CRTs I played on in the early 2000s couldn’t run Halo at 144 fps, and they definitely couldn’t do it at 4K. If I went back to them now, I’d grimace at the low resolution and how sluggish it felt to hop across Blood Gulch. But the new version of a near-20-year-old game is sharp as hell and more responsive than ever, even if its polygons are almost old enough to drink.Making a game…