Capcom has released a netcode “adjustment” for Street Fighter 5.Street Fighter chief Yoshinori Ono took to Twitter to say this adjustment is available for all players, and called on fans to send feedback Capcom’s way. We hope you’re enjoying #SFVCE and thank you for all the support!A netcode adjustment has been made to the game and is available now for all players.We ask that you send your feedback to @SFVServer. Please enjoy and look forward to #CPT2020 #SFL2020 #IntelWorldOpen starting soon! pic.twitter.com/r6DirOrqUn— Yoshinori Ono (@Yoshi_OnoChin) February 19, 2020 Street Fighter 5’s netcode has been a point of controversy for some time, but it recently hit the headlines after a modder issed a self-made fix.In January, Redditor Altimor, who had created hitbox viewers for Guilty Gear Xrd and Dragon Ball FighterZ in the past, took just two days to address a bug that had plagued Street Fighter 5 online play since the game launched back in 2016. This bug could cause one players’ game to lag behind the other’s during online play. This sparked one-sided “rollback” for one player, while the unaffected player remained oblivious. Last night, Capcom brought Street Fighter 5 offline for maintenance, and when it came back online…