Audio player loading… Desktop Dungeons (opens in new tab) originally came out in 2011, and was a game I instantly fell in love with. And not in some genteel, courtly manner either: our passionate dungeon-crawling sessions would stretch long into the wee hours, as I suffered little deaths innumerable and grasped modifiers untold. Sorry. It’s a great game! And even if you’ve never played Desktop Dungeons, you’ll have played one of the games subsequently influenced by its smart ideas. It plays like a kind of mini-roguelike, where each run’s success or otherwise feeds into the next, with an overarching system of characters and classes alongside things like deities that set ‘rules’ for your playthroughs to follow. A standout element of the design is that you heal by exploring, making a good route-planning mindset as important as a big sword. It’s one of those where a single game could take ten minutes but, somehow, you’re still there four hours later. So today is a good day, as the new boutique publisher Prismatika has announced Desktop Dungeons: Rewind: an isometric 3D remake of the IGF-winning 2D original. The new subtitle highlights the game’s Rewind feature, which will allow players to (somewhat) cheat…