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Shovel Knight: Pocket Dungeon review – once it clicks it really clicks

January 06, 2022

A microsurgical blending of genres results in a lovely balance of precision and chaos. Falling block puzzlers are the colourful, sugary, family-friendly games that often model what it’s like to be buried alive. Tetris panic, the screen filled up and the music racing: isn’t that fear you feel at this moment a little too primal to be the result of a simple game you’re about to lose? Isn’t there some kind of deeper sinking feeling as you mess up a round of Lumines and there’s simply no space for anything else to fit on the grid? Okay, maybe this is just me. But anyway: if you find falling block puzzlers a little claustrophobic, Shovel Knight Pocket Dungeon, a game I absolutely cannot remember the name of when discussing it with others, is going to do a serious number on you. Why? Because it’s a falling block puzzler in which you’re inside the grid! You’re moving around as the blocks stream in from above. And they’re not all blocks! Most of them are monsters. And if you don’t work quickly yet thoughtfully they will pile up above you! They will block you in! You will be left writhing, stuck between blocks…

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