Ken Levine, creator of BioShock, has discussed his view of ditching writing he deems not to have worked – and described it as a “luxury”. This week, Levine appeared on a fresh podcast to discuss his career and ongoing work at Ghost Story Games – Levine’s current studio which was focus of a critical report earlier in the month . In that earlier report, published by Bloomberg, former colleagues of Levine described the studio head as a “perfectionist” who had scrapped vast amounts of work, leading to staff having nothing to show for years of their lives, and causing many to leave. Speaking of his earlier work on Thief, Levine told the Arcade Attack podcast (thanks, VGC ) that it was then he learned “the most important lesson in games, which I think a lot of developers struggle with, which is you’ve got to throw out your work”. “As a writer, there’s a saying: writing is rewriting. And it’s a luxury in the games industry to be able to do that,” he added. “I have been fortunate enough to be able to have that luxury and I think most of the reason that if the work I do is good,…