One of the big questions about Mass Effect: Legendary Edition is how it will bring the games in the trilogy together into some sort of mechanically coherent whole. The first game in the series came out way back in 2007, after all, and significant changes were made over the subsequent releases. BioWare detailed a number of those changes in a blog post that went up today, running down what players can look forward to in the updated games. Some of what it covers has already been announced—fewer gratuitous butt shots , better handling in the Mako —but this provides a much more detailed rundown of everything from combat updates to an overhaul of Mass Effect 3’s Galaxy at War system. Combat changes are probably the most noteworthy overall, as Mass Effect 1 plays dramatically differently than Mass Effect 2 and 3. The first game “was heavily influenced by traditional RPG mechanics,” which added an element of randomness to firefights and had the effect of making weapons sometimes feel less accurate and reliable than they are in the sequels, which are more shooters by nature. “We heard the consistent feedback that it was pretty frustrating to take a few shots with…