PvP has long been considered the black sheep of the Destiny 2 family – but changes set to hit the game later this year could change that. In a post on Bungie.net, the third in a Director’s Cut series of articles on the future of Destiny 2, director Luke Smith discussed what happened with PvP, why Bungie has been so quiet about it, and what happens to it with the launch of expansion Shadowkeep in October. “There has been a lot of conversation (internally and externally!) at different points during the year around the support Bungie provides PvP,” Smith wrote. “On one hand, we have continued to tune the game each quarter, added pinnacle PvP weapons (that somehow ended up as pinnacle PvE weapons), tried out a ranking system in the Crucible, and returned the game to its 6v6 roots. On the other hand: We haven’t released a new permanent game mode, many game modes from Destiny 1 are nowhere to be seen, there isn’t a public-facing PvP team, and the last real thing we said was Trials is staying on hiatus indefinitely. “Let’s get some of this sorted out.” Smith goes on to hold his hands up about how PvP mode Trials of the Nine ended up in Destiny 2. “When we were making Destiny 2, we talked a lot about making sure it felt like a sequel, bringing in new players, and simplifying the game – and Trials of the Nine created another casualty there,” he said. “It… [Read full story]