I spent hours in Fallout 76 trying to kill Evan. Not BMD’s Evan, though he probably deserves it, despite his claim of being the guy who saves everyone. Evan is an in-game character, and like most of the human characters in Fallout 76 he’s dead. Or nearly dead, anyway — the poor guy has become a ghoul. It’s my job to make him really dead. And I can’t do it, because the game won’t let me. “Kill Evan” is an objective part-way the main mission quest that begins the moment any character steps out of Vault 76 and into the post-apocalyptic wasteland of Appalachia. Once you get to the proper point in the game, finding Evan is easy. Killing him is harder, because someone else has beaten me to it. But that’s not a story point; it’s a bug. As an always-on multiplayer game, Fallout 76 has some big problems in the intersection between that persistent, ever-moving world, set in a post-apocalyptic West Virginian “Appalachia,” and the individual stories needed to create an experience for each player. Fallout began as a turn-based RPG, with options for player actions in combat strictly dictated by points. It has slowly mutated, like a…