There’s a new Call Of Duty around the corner. Call Of Duty: Black Ops 4 is out on October 12th, so I sat down with Treyarch’s studio design director David Vonderhaar and Jason “Director of Zombies” Blundell to quiz them about the game’s new battle royale mode, Blackout, why they’ve left regenerating health behind, and how they handled no longer making a singleplayer campaign mode. RPS: It takes surprisingly long time to kill someone in Blackout, the new battle royale mode. Why did you decide to make people so much more resilient than in normal multiplayer? Vonderhaar: Fun question! What you might be experiencing is some of the early game tuning for the beta, but in a battle royale game where you have one life to live, we wanted to make sure that you have an opportunity to fight back – and that’s why it’s different than in MP. It’s somewhere between multiplayer and Zombies, it’s not as aggressive as multiplayer where you can re-spawn and get back in the fight. That’s the primary motivation for having the ‘time to kill’ as we call it, the ‘TTK’, being a little bit longer. Jason Blundell: …and in Zombies we try and…