Football Manager 2018 is out now, bringing with it a number of features which reflect the real world game better than ever. Its new Dynamics system—which demands budding managers control their players’ behaviour in the dressing room as well as on the pitch—is probably the pick of the bunch , and adds a new degree of story generation to the enduring soccer management simulator. I visited developer Sports Interactive in London a few weeks prior to this year’s release, and quizzed studio director Miles Jacobson about 2018’s new settings and mechanics, and the direction in which the series is headed. MILES JACOBSON Miles Jacobson OBE is the director of Sports Interactive—the studio responsible for the long-standing Football Manager soccer management sim series. Jacobson has worked at SI in varying capacities since the mid-’90s, when the series was known as the Collyer brothers’ original Championship Manager. Photo credit: The Observer PC Gamer: Would you say this is the most ambitious Football Manager in recent years? Miles Jacobson: If you’d asked me that in February and March when we did the feature [meetings] I would have said no. But what tends to happen towards the end of the cycle, when we’re in…